Type-S Scout/Courier
The Type-S Scout/Courier is one of the archetypical - if not THE archetypical - Traveller starships. Here it is posted in High Guard format and includes my deckplans (used in my Solar Triumvirate universe); the deckplans were done in Paint Shop Pro 7.
2237: Generic Scout/Courier (Type-S2;TL11)
Ship: Scout-Courier
Class: Scout-Courier
Type: Explorer
Architect: Martian Mechanics Inc.
Tech Level: 11
USP
S2-11222R1-030000-00001-0 MCr53.4 100 Tons
Bat Bear 1 1 Crew: 2
Bat 1 1 TL: 11 Cargo: 17 Fuel: 22 EP: 2 Agility: 2
Craft: 1x 2T Martian Mechanics Pavonis Enclosed Air/Raft
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Architects Fee: MCr0.5 Cost in Quantity: MCr42.8
Detailed Description
(High Guard Design)
HULL
100 tons standard, 1,400 cubic meters, Needle/Wedge Configuration
CREW
Scout (functions as Pilot/Engineer), Gunner
ENGINEERING
Jump-2, 2G Manuever, Power plant-2, 2 EP, Agility 2
AVIONICS
Bridge, Model/1bis Computer
HARDPOINTS
1 Hardpoint
ARMAMENT
1 Dual Mixed Turret with: 1 Missile Rack (Factor-1).
DEFENCES
1 Sandcaster in the Mixed Turret, organised into 1 Battery (Factor-3)
CRAFT
1x 2-ton Martian Mechanics Pavonis Enclosed Air/Raft (Cost of MCr0.27)
FUEL
22 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS
4 Staterooms, 17 Tons Cargo
COST
MCr53.7 Singly (incl. Architects fees of MCr0.5), MCr42.5 in Quantity, plus MCr0.27 of Carried Craft
CONSTRUCTION TIME
38 Weeks Singly, 30 Weeks in Quantity
Deckplan Legend
A1. Bridge.
A2. Avionics and Communications; a floor hatch leads to B10; a ceiling hatch leads to the dorsal turret.
A3. Upper Airlock.
---
B1. Fuel and Fuel Scoops.
B2.-B4. Landing Gear.
B5.-B8. Staterooms.
B9. Corridor.
B10. Crew Lounge; a ceiling hatch leads to A2.
B11. Ship's Locker.
B12. Life Support.
B13. Cargo Bay.
B14. Air/Raft Bay.
B15.-B16. Engineering Compartment.
2237: Generic Scout/Courier (Type-S2;TL11)
Ship: Scout-Courier
Class: Scout-Courier
Type: Explorer
Architect: Martian Mechanics Inc.
Tech Level: 11
USP
S2-11222R1-030000-00001-0 MCr53.4 100 Tons
Bat Bear 1 1 Crew: 2
Bat 1 1 TL: 11 Cargo: 17 Fuel: 22 EP: 2 Agility: 2
Craft: 1x 2T Martian Mechanics Pavonis Enclosed Air/Raft
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Architects Fee: MCr0.5 Cost in Quantity: MCr42.8
Detailed Description
(High Guard Design)
HULL
100 tons standard, 1,400 cubic meters, Needle/Wedge Configuration
CREW
Scout (functions as Pilot/Engineer), Gunner
ENGINEERING
Jump-2, 2G Manuever, Power plant-2, 2 EP, Agility 2
AVIONICS
Bridge, Model/1bis Computer
HARDPOINTS
1 Hardpoint
ARMAMENT
1 Dual Mixed Turret with: 1 Missile Rack (Factor-1).
DEFENCES
1 Sandcaster in the Mixed Turret, organised into 1 Battery (Factor-3)
CRAFT
1x 2-ton Martian Mechanics Pavonis Enclosed Air/Raft (Cost of MCr0.27)
FUEL
22 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS
4 Staterooms, 17 Tons Cargo
COST
MCr53.7 Singly (incl. Architects fees of MCr0.5), MCr42.5 in Quantity, plus MCr0.27 of Carried Craft
CONSTRUCTION TIME
38 Weeks Singly, 30 Weeks in Quantity
Deckplan Legend
A1. Bridge.
A2. Avionics and Communications; a floor hatch leads to B10; a ceiling hatch leads to the dorsal turret.
A3. Upper Airlock.
---
B1. Fuel and Fuel Scoops.
B2.-B4. Landing Gear.
B5.-B8. Staterooms.
B9. Corridor.
B10. Crew Lounge; a ceiling hatch leads to A2.
B11. Ship's Locker.
B12. Life Support.
B13. Cargo Bay.
B14. Air/Raft Bay.
B15.-B16. Engineering Compartment.
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