Monday, March 20, 2006

Hecate-class Light Merchant

Ship: Medea
Class: Hecate
Type: Light Merchant
Architect: Martian Mechanics
Tech Level: 11

USP
AL-31222R1-000000-00000-0 MCr150.9 300 Tons
Bat Bear Crew: 5
Bat TL: 11

Cargo: 107 Passengers: 5 Low: 20 Fuel: 66 EP: 6 Agility: 2Craft: 1x 4T Air/Raft
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr1.5 Cost in Quantity: MCr120.9

Detailed Description (High Guard Design)

HULL
300 tons standard, 4,200 cubic meters, Needle/Wedge Configuration

CREW
Pilot, Navigator, 2 Engineers, Medic

ENGINEERING
Jump-2, 2G Manuever, Power plant-2, 6 EP, Agility 2

AVIONICS
Bridge, Model/1bis Computer

HARDPOINTS
3 Hardpoints

ARMAMENT
3 Empty Hardpoints and 3 tons reserved for Fire Control

DEFENCES
None

CRAFT
1x 4-ton Air/Raft (Cost of MCr0.6)

FUEL
66 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
10 Staterooms, 20 Low Berths, 5 Middle Passengers, 20 Low Passengers, 107 Tons Cargo

COST
MCr151.8 Singly (incl. Architects fees of MCr1.5), MCr120.3 in Quantity, plus MCr0.6 of Carried Craft

CONSTRUCTION TIME
71 Weeks Singly, 57 Weeks in Quantity

A1. Bridge; ceiling iris valve leads to the upper dorsal turret.
A2.-A3. Avionics and Communications.
A4. Corridor; floor hatch leads to B10.
A5. Captain's quarters and office.
A6.-A9. Crew Staterooms.
A10. Ship's Locker.
---
B1.-B2. Fuel Tanks.
B3.-B4. Landing Gear.
B5.-B6. Life Support.
B7.-B8. Engineering Section and Fuel Refinery.
B9. Primary Airlock.
B10. Cargo Bay; ceiling hatch leads to A4; ceiling iris valves lead to the two lower dorsal turrets; the Air/Raft is stored here.
B11. Medlab.
B12.-B16. Passenger Staterooms.
B17. Lounge.
B18.-B19. Low Berths.
B20. Landing Gear.
B21. Fuel Tank and Fuel Scoop.

Tuesday, March 14, 2006

Flags of the polities IMTU

Solar Triumvirate


Serpentis Quadrant Alliance


Post-Planetary Matriarchate

Solomani Trader

Here is a ship design from the OTU - and not my Solar Triumvirate universe.

Ship: Solomani Trader
Class: Solomani Trader
Type: Trader
Architect: Panstellar Inc.
Tech Level: 11

USP
SA-46222R1-040000-30000-0 MCr187.9 400 Tons
Bat Bear 1 1 Crew: 9
Bat 1 1 TL: 11
Cargo: 156 Passengers: 8 Fuel: 88 EP: 8 Agility: 1
Craft: 1x 20T Launch
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr1.8 Cost in Quantity: MCr151.4

Detailed Description
(High Guard Design)

HULL
400 tons standard, 5,600 cubic meters, Flattened Sphere Configuration

CREW
Pilot, Navigator, 2 Engineers, Steward, Medic, 2 Gunners, 1 Flight Crew

ENGINEERING
Jump-2, 2G Manuever, Power plant-2, 8 EP, Agility 1

AVIONICS
Bridge, Model/1bis Computer

HARDPOINTS
2 Hardpoints

ARMAMENT
1 Triple Beam Laser Turret organised into 1 Battery (Factor-3)

DEFENCES
1 Triple Sandcaster Turret organised into 1 Battery (Factor-4)
CRAFT
1x 20-ton Launch (Crew of 1, Cost of MCr5.4)

FUEL
88 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
12.5 Staterooms, 8 High Passengers, 156 Tons Cargo

COST
MCr184.3 Singly (incl. Architects fees of MCr1.8), MCr146 in Quantity, plus MCr5.4 of Carried Craft

CONSTRUCTION TIME
82 Weeks Singly, 65 Weeks in Quantity

A1.Bridge and Avionics; floor hatch leads to B17.
A2. Crew Dormitory.
A3. Ship's Office
A4. Ship's Locker.

L1. Launch's Bridge.
L2. Launch's Cargo Bay; ceiling hatch leads to the dorsal hardpoint.
L3.-L4. Launch's Fuel.
L5.-L6. Launch's Engineering Section.
---
B1. Launch Docking Airlock.
B2.-B3. Fuel and Fuel Scoops.
B4. Upper Cargo Bay; floor iris valves lead to the two ventral turrets.
B5.-B6. Fuel Purification Plants.
B7. Galley and Lounge.
B8.-B15. Passenger Staterooms.
B16. Medlab.
B17. Engineering Section; ceiling hatch leads to A1; floor hatch leads to C1.
B18.-B19. Life Support Equipment.
B20. Upper Airlock.

C1. Lower Cargo Bay; celing hatch leads to B17.
C2.-C4. Landing Gear.
C5. Main Airlock.

Solomani Launch

Here is a ship design from the OTU - and not my Solar Triumvirate universe.

Ship: Solomani Launch
Class: Solomani Launch
Type: Lanuch
Architect: Panstellar Inc.
Tech Level: 13

USP
SL-0202211-030000-00002-0 MCr9 20 Tons
Bat Bear 1 1 Crew: 1
Bat 1 1 TL: 13
Cargo: 11 Fuel: 1 EP: 0.4 Agility: 2
Fuel Treatment: Fuel Scoops

Architects Fee: MCr0.1 Cost in Quantity: MCr7.2


Detailed Description
(High Guard Design)

HULL
20 tons standard, 280 cubic meters, Cone Configuration

CREW
Pilot

ENGINEERING
2G Manuever, Power plant-2, 0.4 EP, Agility 2
AVIONICS
Bridge, Model/1 Computer

HARDPOINTS
1 Hardpoint

ARMAMENT
1 Dual Mixed Turret with: 1 Missile Rack (Factor-2).

DEFENCES
1 Sandcaster in the Mixed Turret, organised into 1 Battery (Factor-3)

FUEL
0.4 Tons Fuel (28 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant

MISCELLANEOUS
2 Acceleration Couches, 11 Tons Cargo

COST
MCr9.1 Singly (incl. Architects fees of MCr0.1), MCr7.2 in Quantity

CONSTRUCTION TIME
11 Weeks Singly, 9 Weeks in Quantity

COMMENTS
This Solomani Launch is a high-tech, high-performance model intended for use with the Solomani Couriers. Lower-tech models are very similar to the standard Launch

1. Bridge.
2. Cargo Bay; cargo doors on both sides lead outside; the ceiling iris valve leads outside and allows docking (typically with a Solomani Fleet Courier); the floor iris valve leads to the ventral turret.
3.-4. Fuel, Fuel Scoops and Landing Gear.
5. Engineering Section.

Solomani Courier

Here is a ship design from the OTU - and not my Solar Triumvirate universe.

Ship: Solomani Courier
Class: Solomani Courier
Type: Fleet Courier
Architect: Panstellar Inc.
Tech Level: 13

USP
SX-24333S1-040000-00003-0 MCr120.7 200 Tons
Bat Bear 1 1 Crew: 7
Bat 1 1 TL: 13
Cargo: 23 Passengers: 3 Fuel: 66 EP: 6 Agility: 3
Craft: 1x 20T Solomani Launch
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr1.1 Cost in Quantity: MCr98


Detailed Description
(High Guard Design)

HULL
200 tons standard, 2,800 cubic meters, Close Structure Configuration

CREW
Pilot, 2 Engineers, Medic, 2 Gunners, 1 Launch Pilot

ENGINEERING
Jump-3, 3G Manuever, Power plant-3, 6 EP, Agility 3
AVIONICS
Bridge, Model/2bis Computer

HARDPOINTS
2 Hardpoints

ARMAMENT
1 Triple Missile Turret organised into 1 Battery (Factor-3)

DEFENCES
1 Triple Sandcaster Turret organised into 1 Battery (Factor-4)

CRAFT
1x 20-ton Solomani Launch (Crew of 1, Cost of MCr7.2)

FUEL
66 Tons Fuel (3 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS

6.5 Staterooms, 3 Middle Passengers, 23 Tons Cargo

COST
MCr114.7 Singly (incl. Architects fees of MCr1.1), MCr90.8 in Quantity, plus MCr7.2 of Carried Craft

CONSTRUCTION TIME
57 Weeks Singly, 46 Weeks in Quantity

COMMENTS
The ship is only partially streamlined; while it may skim fuel from gas giants, only the Launch could land on planets with atmospheres.


A1. Fuel.
---
B1. Sandcaster Turret.
B2.-B3. Fuel Scoops.
B4. Corridor (you'd have to pass through the elecator shaft to reach the turret; when the elevator isn't on this deck, an extendable bridge covers the shaft's "floor" on this deck to allow access); floor hatch leads to C4.
B5.-B7. Passenger Staterooms.
B8. Fuel.
---
C1. Lounge.
C2. Crew Dormitory/Barracks.
C3. Ship's Locker.
C4. Cargo bay; ceiling hatch leads to B4; floor hatch leads to D3.
C5. Fuel.
---
D1. Bridge.
D2. Avionics and Communications.
D3. Corridor; celing hatch leads to C4; floor hatch leads to E3.
D4. Main Airlock.
D5. Ship's Office.
D6. Engineering Section.
---
E1. Missile Turret.
E2. Cargo Bay.
E3. Corridor; ceiling hatch leads to D3; floor hatch leads to F1.
E4. Life Support Equipment.
E5. Fuel Refinery.
E6. Fuel.
---
F1. Corridor; ceiling hatch leads to E3; floor iris valve connects to the launch's dorsal iris valve.
F2. Fuel.

Ship's Boat

2287: Generic Ship's Boat (Type-QB;TL9)
Ship: Ship's Boat
Class: Ship's Boat
Type: Ship's Boat
Tech Level: 9

USP
QB-0606601-020000-10000-0 MCr23.9 30 Tons
Bat Bear 1 1 Crew: 1
Bat 1 1 TL: 9

Cargo: 15.2 Fuel: 1.8 EP: 1.8 Agility: 2
Fuel Treatment: Fuel Scoops

Architects Fee: MCr0.2 Cost in Quantity: MCr19.1


Detailed Description
(High Guard Design)

HULL
30 tons standard, 420 cubic meters, Flattened Sphere Configuration

CREW
Pilot

ENGINEERING
6G Manuever, Power plant-6, 1.8 EP, Agility 2

AVIONICS
No Bridge Installed, Model/1 Computer

HARDPOINTS
1 Hardpoint

ARMAMENT
1 Dual Mixed Turret with: 1 Beam Laser (Factor-1).

DEFENCES
1 Sandcaster in the Mixed Turret, organised into 1 Battery (Factor-2)

FUEL
1.8 Tons Fuel (28 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant

MISCELLANEOUS
1 Acceleration Couch, 15.2 Tons Cargo

COST
MCr24.2 Singly (incl. Architects fees of MCr0.2), MCr19.1 in Quantity

CONSTRUCTION TIME
16 Weeks Singly, 13 Weeks in Quantity

COMMENTS
This is a faster version of the Slow Boat described before, with better acceleration capabilities but less cargo space. Passenger couches and/or cabins may be added at listed (LBB2 or HG) price and tonnage at any Starport A or B with little effort (one day?).

1. Cockpit.
2.-3. Fuel Tanks and Fuel Scoops.
4. Cargo Bay; ceiling hatch leads to the dorsal turret.
5.-6. Engineering Compartments.

Launch

2293: Generic Launch (Type-GL;TL9)
Ship: Launch
Class: Launch
Type: Launch
Tech Level: 9

USP
GL-0201101-000000-00000-0 MCr6.8 20 Tons
Bat Bear Crew: 1
Bat TL: 9

Cargo: 12 Fuel: 1 EP: 0.2 Agility: 1
Fuel Treatment: Fuel Scoops

Architects Fee: MCr0.1 Cost in Quantity: MCr5.4


Detailed Description
(High Guard Design)

HULL
20 tons standard, 280 cubic meters, Cone Configuration

CREW
Pilot

ENGINEERING
1G Manuever, Power plant-1, 0.2 EP, Agility 1

AVIONICS
Bridge, No Computer Installed

HARDPOINTS
1 Hardpoint

ARMAMENT
1 Empty Hardpoint and 1 ton reserved for Fire Control

DEFENCES
None

FUEL
0.2 Tons Fuel (28 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant

MISCELLANEOUS
2 Acceleration Couches, 12 Tons Cargo

COST
MCr6.9 Singly (incl. Architects fees of MCr0.1), MCr5.4 in Quantity

CONSTRUCTION TIME
11 Weeks Singly, 9 Weeks in Quantity

Comments
The Launch is a basic small craft meant for auxillery as well as emergency use. Passenger couches and/or cabins may be added at listed (LBB2 or HG) price and tonnage at any Starport A or B with little effort (one day?).

1. Cockpit.
2. Cargo Bay; ceiling hatch leads to the dorsal hardpoint.
3.-4. Fuel Tanks and Fuel Scoops.
5.-6. Engineering Compartments.

Slow Boat

2286: Generic Slow Boat (Type-QB;TL9)
Ship: Slow Boat
Class: Slow Boat
Type: Slow Boat
Tech Level: 9

USP
QB-0604401-020000-10000-0 MCr17.8 30 Tons
Bat Bear 1 1 Crew: 1
Bat 1 1 TL: 9

Cargo: 15.4 Fuel: 1.2 EP: 1.2 Agility: 0
Fuel Treatment: Fuel Scoops

Architects Fee: MCr0.2 Cost in Quantity: MCr14.3


Detailed Description
(High Guard Design)

HULL
30 tons standard, 420 cubic meters, Flattened Sphere Configuration

CREW
Pilot

ENGINEERING
4G Manuever, Power plant-4, 1.2 EP, Agility 0

AVIONICS
No Bridge Installed, Model/1 Computer

HARDPOINTS
1 Hardpoint

ARMAMENT
1 Dual Mixed Turret with: 1 Beam Laser (Factor-1).

DEFENCES
1 Sandcaster in the Mixed Turret, organised into 1 Battery (Factor-2)

FUEL
1.2 Tons Fuel (28 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant

MISCELLANEOUS
9 Acceleration Couches, 15.4 Tons Cargo

COST
MCr 18 Singly (incl. Architects fees of MCr 0.2), MCr14.3 in Quantity

CONSTRUCTION TIME
16 Weeks Singly, 13 Weeks in Quantity

COMMENTS
The Slow Boat is one of the more common general-purpose
small craft, capable of both cargo and passenger transport.

1. Cockpit.
2.-3. Fuel Tanks and Fuel Scoops.
4. Passenger Compartment; ceiling hatch leads to the dorsal turret.
5. Cargo Bay.
6.-7. Engineering Compartments.

Talon-class Marine Dropship

The Solar Triumvirate Marine Corps uses the Talon-class Dropship for both boarding action and planetside deployment. Each dropship carries a full Platoon inside its G-Carriers.

Ship: Talon
Class: Talon
Type: Dropship
Architect: StellarDream
Tech Level: 12

USP
TT-0104421-630000-00001-0 MCr 80.47 95 Tons
Bat Bear 1 1 Crew: 1
Bat 1 1 TL: 12

Cargo: 2.05 Fuel: 3.8 EP: 3.8 Agility: 4
Craft: 4 x 8T Ares-class G-Carriers
Fuel Treatment: Fuel Scoops

Architects Fee: MCr 0.73 Cost in Quantity: MCr 65.8


Detailed Description
(High Guard Design)

HULL
95 tons standard, 1,330 cubic meters, Needle/Wedge Configuration

CREW
Pilot

ENGINEERING
4G Manuever, Power plant-4, 3.8 EP, Agility 4

AVIONICS
Bridge, Model/2 Computer

HARDPOINTS
1 Hardpoint

ARMAMENT
1 Dual Mixed Turret with: 1 Missile Rack (Factor-1).

DEFENCES
1 Sandcaster in the Mixed Turret, organised into 1 Battery (Factor-3), Armoured Hull (Factor-6)

CRAFT
4 8-ton Ares-class G-Carriers (Crew of 0, Cost of MCr 1.8)

FUEL
3.8 Tons Fuel (28 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant

MISCELLANEOUS
2 Acceleration Couches, 2.050 Tons Cargo

COST
MCr 74 Singly (incl. Architects fees of MCr 0.73), MCr 58.6 in Quantity, plus MCr 7.2 of Carried Craft

CONSTRUCTION TIME
37 Weeks Singly, 29 Weeks in Quantity

1. Bridge; the ceiling hatch leads to the dorsal turret.
2.-3. Fuel Tanks and Fuel Scoops.
4. G-Carrier Bay and Cargo Bay.
5.-6. Engineering Compartment.

Pai Lung-class Police Frigate

Pai Lung-class Police Frigate (Type-FP;TL12)
P. Frigate FP-4134532-040000-30000-0 MCr309.1 400 tons
Batteries Bearing 2 2 Crew=11.
Batteries 2 2 TL=12.
Passengers=0. Low=4. Cargo=15. Fuel=140. EPs=20. Agility=3.
Marines=11 (Squad). Fuel Scoops, Refinery,
Ship's Boat, G-Carrier (onboard the Ship's Boat).

The Pai Lung class is a paramilitary ship used for customs inspections and anti-piracy operations. In the case of serious anti-piracy operations, the Pai Lung travels in a squadron of five ships of this kind; otherwise (and more commonly) it operates independantly. A Ship's Boat is carried, and onboard it is a G-Carrier. [The Pai Lung is a High Guard conversion of the LBB2 Type-T Patrol Cruiser].

Overall I've used a "Flying Wing" design for the Pai Lung-class.

A1. Bridge; floor hatches lead to Deck B; ceiling hatches lead to the dorsal turrets (triple beam lasers).
A2. Avionics and Communications.

B1. Barracks (houses the Engineers, the Gunners, and all Marines except for their Squad Leader).
B2. Main airlock.
B3. Kitchenette; ceiling hatch leads to Deck A.
B4. Lounge/Gallety; ceiling hatch leads to Deck A.
B5. Captain's Office.
B6. Ship's Locker/Armory.
B7. Medlab.
B8. Captain's Quarters.
B9. Marine Squad Leader's Quarters.
B10. Navigator's Quarters.
B11. Medic's Quarters.
B12. Life Support.
B13. Jump Drive Bay; floor hatch leads to Deck C.
B14. Low Berth room.

C1. Enginnering Section; ceiling hatch leads to Deck B.
C2.-C3. Fuel Tanks, Fuel Scoops, Landing Gear and Aerodynamics.
C4. Cargo Bay; floor hatches lead to Deck D.
C5.-C6. Fuel Refineries.

D1. Ship's Boat Bay; floor hatches lead to the ventral turrets (sandcasters); ceiling hatches lead to Deck C.
D2. Fuel Tanks.

Type-A2 Free Trader

The famous Free Trader, as in LBB2, in Jump-2 format. A bit more expensive than in LBB2, though.

2335: Generic Free Trader (Type-A2;TL11)
Free Trader A2-21212R1-040000-20000-0 MCr83 200 tons
Batteries Bearing 1 1 Crew=6.
Batteries 1 1 TL=11.
Passengers=4. Low=20. Cargo=54. Fuel=44. EPs=4. Agility=1. Fuel Scoops, Refinery. The famous Free Trader, as in LBB2, in Jump-2 format. A bit more expensive than in LBB2, though.

Deckplan Legend
A1. Bridge.
A2.-A3. Avionics and Communications.
A4. Lounge.
A5. Ship's Locker.
A6. Main Airlock.
A7. Low Berths.
A8.-A9. Corridors; floor hatches lead to B1; ceiling hatches lead to the two dorsal turrets.
A10.-A19. Staterooms.
A20. Life Support.

Deckplan Legend
B1. Cargo Bay; ceiling hatches lead to A8 and A9.
B2.-B3. Fuel Tanks and Fuel Scoops.
B4.-B6. Landing Gear.
B7. Fuel Refinery.
B8. Engineering Compartment.

Orpheus-Class Lab ship

Ship: Prometheus
Class: Orpheus
Type: Lab Ship
Architect: StellarDream Inc
Tech Level: 11

USP
LL-64222B2-050000-00004-0 MCr 435.488 600 Tons
Bat Bear 1 1 Crew: 18
Bat 1 1 TL: 11

Cargo: 25 Fuel: 156 EP: 12 Agility: 2
Craft: 1 x 50T Modular Cutter (ATV Module), 1 x 27T Cutter Fuel Module
Fuel Treatment: On Board Fuel Purification

Architects Fee: MCr 3.984 Cost in Quantity: MCr 355.8


Detailed Description
(High Guard Design)

HULL
600 tons standard, 8,400 cubic meters, Close Structure Configuration

CREW
Pilot, Navigator, 3 Engineers, Medic, 2 Gunners, 2 Flight Crew, 8 Scientists

ENGINEERING
Jump-2, 2G Manuever, Power plant-2, 12.000 EP, Agility 2

AVIONICS
Bridge, Model/2fib Computer

HARDPOINTS
6 Hardpoints

ARMAMENT
4 Triple Missile Turrets organised into 1 Battery (Factor-4)

DEFENCES
2 Triple Sandcaster Turrets organised into 2 Batteries (Factor-4)

CRAFT
- 50-ton Modular Cutter (w/ ATV Module) (Crew of 2, Cost of MCr 28.1)
- 27-ton Cutter Fuel Module (Crew of 0, Cost of MCr 3)

FUEL
- 156 Tons Fuel (2 parsecs jump and 84 days endurance)
- Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
18 Staterooms, 6 Low Berths, 25 Tons Cargo

USER DEFINED COMPONENTS
- 8 Advanced Lab Modules (16 tons, Crew 1, Cost MCr 16)
- 18 Hydroponic Gardens (1 ton, Crew 0, Cost MCr 0.1)

COST
MCr 402.372 Singly (incl. Architects fees of MCr 3.984), MCr 318.71 in Quantity, plus MCr 31.1 of Carried Craft

CONSTRUCTION TIME
99 Weeks Singly, 79 Weeks in Quantity


2310: Generic Modular Cutter (Type-KX;TL9)
Cutter KX-0204411-020000-20000-0 MCr25 50 tons
Batteries Bearing 1 1 Crew=2.
Batteries 1 1 TL=9.
Passengers=0. Low=0. Cargo=0. Fuel=2. EPs=2. Agility=2.
Can accomodate one 27-ton module.

The Modular Cutter is a multi-purpose small craft, capable of carrying interchangeable modules. One module may be carried at a time; it could be swapped for another stored, for example, in a starship's cargo bay. A module masses 27 tons.
The following modules are commonly available:
- ATV Module: One ATV (Wheeled or Tracked), 17 tons cargo, MCr3.1.
- Fuel Module: 27 tons fuel, MCr3.


Deckplan Legend
A1. Bridge; floor hatches lead to B3 and B4.
A2. Avionics and Communications.
A3. Captain's Office.
---
B1. Hydroponic Garden.
B2. Corridor.
B3.-B4. Corridors; ceiling iris valves lead to the dorsal turrets; floor iris valves lead to C7 and C9; ceiling hatches lead to A1.
B5. Scientific Record Room.
B6. Laboratory Equipment Storage.
B7. MedLab.
B8. Laboratory Preperation Room.
B9. Specimen containment.
B10. Specimen Observation (through armored glass).
B11. Main Laboratory.


Deckplan Legend
C1. Cargo Bay.
C2. Life Support.
C3.-C6. Fuel Tanks.
C7. Corridor; ceiling iris valve leads to B3; floor hatch leads to D30.
C8. Corridor.
C9. Corridor; ceiling iris valve leads to B4.
C10. Corridor.
C11.-C12. Fuel Refineries.
C13. Engineering; floor hatch leads to D27.
---
D1. Low Berths.
D2. Ship's Locker.
D3. Lounge.
D4.-D8. Corridors.
D9.-D26. Staterooms.
D27. Corridor; celing hatch leads to C13.
D28. Main Airlock and Docking Port.
D29. Cutter Module Storage.
D30. Modular Cutter Bay; ceiling hatch leads to C7.

Type-J Seeker

The Seeker is a variant of the Type-S2 Scout/Courier modified for asteroid prospecting and mining work. The Air/Raft, two of the staterooms and some of the crew space have been removed to allow for a larger cargo bay. The Seeker's cargo bay is loaded from the rear acess door/ramp, which is 9 meters wide and 3 meters high.

2238: Generic Seeker (Type-J2;TL11)
Ship: Seeker
Class: Seeker
Type: Seeker
Architect: Martian Mechanics Inc.
Tech Level: 11
USP
J2-11222R1-000000-10000-0 MCr51.6 100 Tons
Bat Bear 1 Crew: 2
Bat 1 TL: 11 Cargo: 27 Fuel: 22 EP: 2 Agility: 1 Pulse Lasers
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr0.5 Cost in Quantity: MCr41.3


Detailed Description
(High Guard Design)
HULL
100 tons standard, 1,400 cubic meters, Needle/Wedge Configuration

CREW
Pilot, Gunner

ENGINEERING
Jump-2, 2G Manuever, Power plant-2, 2 EP, Agility 1

AVIONICS
Bridge, Model/1bis Computer

HARDPOINTS
1 Hardpoint

ARMAMENT
1 Single Pulse Laser Turret organised into 1 Battery (Factor-1)

DEFENCES
None

CRAFT
None

FUEL
22 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
2 Staterooms, 27 Tons Cargo

COST
MCr52.1 Singly (incl. Architects fees of MCr0.5), MCr41.3 in Quantity

CONSTRUCTION TIME
38 Weeks Singly, 30 Weeks in Quantity


Deckplan Legend
A1. Bridge.
A2. Avionics and Communications; a floor hatch leads to B10; a ceiling hatch leads to the dorsal turret.
A3. Upper Airlock.
---
B1. Fuel and Fuel Scoops.
B2.-B4. Landing Gear.
B5.-B6. Staterooms.
B7. Cargo Bay.
B8. Corridor.
B9. Ship's Locker.
B10. Crew Lounge; a ceiling hatch leads to A2.
B11. Life Support.
B12.-B13. Engineering Compartment.

Type-S Scout/Courier

The Type-S Scout/Courier is one of the archetypical - if not THE archetypical - Traveller starships. Here it is posted in High Guard format and includes my deckplans (used in my Solar Triumvirate universe); the deckplans were done in Paint Shop Pro 7.

2237: Generic Scout/Courier (Type-S2;TL11)
Ship: Scout-Courier
Class: Scout-Courier
Type: Explorer
Architect: Martian Mechanics Inc.
Tech Level: 11
USP
S2-11222R1-030000-00001-0 MCr53.4 100 Tons
Bat Bear 1 1 Crew: 2
Bat 1 1 TL: 11 Cargo: 17 Fuel: 22 EP: 2 Agility: 2
Craft: 1x 2T Martian Mechanics Pavonis Enclosed Air/Raft
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr0.5 Cost in Quantity: MCr42.8


Detailed Description
(High Guard Design)

HULL
100 tons standard, 1,400 cubic meters, Needle/Wedge Configuration

CREW
Scout (functions as Pilot/Engineer), Gunner

ENGINEERING
Jump-2, 2G Manuever, Power plant-2, 2 EP, Agility 2

AVIONICS
Bridge, Model/1bis Computer

HARDPOINTS
1 Hardpoint

ARMAMENT
1 Dual Mixed Turret with: 1 Missile Rack (Factor-1).

DEFENCES
1 Sandcaster in the Mixed Turret, organised into 1 Battery (Factor-3)

CRAFT
1x 2-ton Martian Mechanics Pavonis Enclosed Air/Raft (Cost of MCr0.27)

FUEL
22 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
4 Staterooms, 17 Tons Cargo

COST
MCr53.7 Singly (incl. Architects fees of MCr0.5), MCr42.5 in Quantity, plus MCr0.27 of Carried Craft

CONSTRUCTION TIME
38 Weeks Singly, 30 Weeks in Quantity


Deckplan Legend
A1. Bridge.
A2. Avionics and Communications; a floor hatch leads to B10; a ceiling hatch leads to the dorsal turret.
A3. Upper Airlock.
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B1. Fuel and Fuel Scoops.
B2.-B4. Landing Gear.
B5.-B8. Staterooms.
B9. Corridor.
B10. Crew Lounge; a ceiling hatch leads to A2.
B11. Ship's Locker.
B12. Life Support.
B13. Cargo Bay.
B14. Air/Raft Bay.
B15.-B16. Engineering Compartment.