Solomani Courier
Here is a ship design from the OTU - and not my Solar Triumvirate universe.
Ship: Solomani Courier
Class: Solomani Courier
Type: Fleet Courier
Architect: Panstellar Inc.
Tech Level: 13
USP
SX-24333S1-040000-00003-0 MCr120.7 200 Tons
Bat Bear 1 1 Crew: 7
Bat 1 1 TL: 13
Cargo: 23 Passengers: 3 Fuel: 66 EP: 6 Agility: 3
Craft: 1x 20T Solomani Launch
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Architects Fee: MCr1.1 Cost in Quantity: MCr98
Detailed Description
(High Guard Design)
HULL
200 tons standard, 2,800 cubic meters, Close Structure Configuration
CREW
Pilot, 2 Engineers, Medic, 2 Gunners, 1 Launch Pilot
ENGINEERING
Jump-3, 3G Manuever, Power plant-3, 6 EP, Agility 3
AVIONICS
Bridge, Model/2bis Computer
HARDPOINTS
2 Hardpoints
ARMAMENT
1 Triple Missile Turret organised into 1 Battery (Factor-3)
DEFENCES
1 Triple Sandcaster Turret organised into 1 Battery (Factor-4)
CRAFT
1x 20-ton Solomani Launch (Crew of 1, Cost of MCr7.2)
FUEL
66 Tons Fuel (3 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS
6.5 Staterooms, 3 Middle Passengers, 23 Tons Cargo
COST
MCr114.7 Singly (incl. Architects fees of MCr1.1), MCr90.8 in Quantity, plus MCr7.2 of Carried Craft
CONSTRUCTION TIME
57 Weeks Singly, 46 Weeks in Quantity
COMMENTS
The ship is only partially streamlined; while it may skim fuel from gas giants, only the Launch could land on planets with atmospheres.
A1. Fuel.
---
B1. Sandcaster Turret.
B2.-B3. Fuel Scoops.
B4. Corridor (you'd have to pass through the elecator shaft to reach the turret; when the elevator isn't on this deck, an extendable bridge covers the shaft's "floor" on this deck to allow access); floor hatch leads to C4.
B5.-B7. Passenger Staterooms.
B8. Fuel.
---
C1. Lounge.
C2. Crew Dormitory/Barracks.
C3. Ship's Locker.
C4. Cargo bay; ceiling hatch leads to B4; floor hatch leads to D3.
C5. Fuel.
---
D1. Bridge.
D2. Avionics and Communications.
D3. Corridor; celing hatch leads to C4; floor hatch leads to E3.
D4. Main Airlock.
D5. Ship's Office.
D6. Engineering Section.
---
E1. Missile Turret.
E2. Cargo Bay.
E3. Corridor; ceiling hatch leads to D3; floor hatch leads to F1.
E4. Life Support Equipment.
E5. Fuel Refinery.
E6. Fuel.
---
F1. Corridor; ceiling hatch leads to E3; floor iris valve connects to the launch's dorsal iris valve.
F2. Fuel.
Ship: Solomani Courier
Class: Solomani Courier
Type: Fleet Courier
Architect: Panstellar Inc.
Tech Level: 13
USP
SX-24333S1-040000-00003-0 MCr120.7 200 Tons
Bat Bear 1 1 Crew: 7
Bat 1 1 TL: 13
Cargo: 23 Passengers: 3 Fuel: 66 EP: 6 Agility: 3
Craft: 1x 20T Solomani Launch
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Architects Fee: MCr1.1 Cost in Quantity: MCr98
Detailed Description
(High Guard Design)
HULL
200 tons standard, 2,800 cubic meters, Close Structure Configuration
CREW
Pilot, 2 Engineers, Medic, 2 Gunners, 1 Launch Pilot
ENGINEERING
Jump-3, 3G Manuever, Power plant-3, 6 EP, Agility 3
AVIONICS
Bridge, Model/2bis Computer
HARDPOINTS
2 Hardpoints
ARMAMENT
1 Triple Missile Turret organised into 1 Battery (Factor-3)
DEFENCES
1 Triple Sandcaster Turret organised into 1 Battery (Factor-4)
CRAFT
1x 20-ton Solomani Launch (Crew of 1, Cost of MCr7.2)
FUEL
66 Tons Fuel (3 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS
6.5 Staterooms, 3 Middle Passengers, 23 Tons Cargo
COST
MCr114.7 Singly (incl. Architects fees of MCr1.1), MCr90.8 in Quantity, plus MCr7.2 of Carried Craft
CONSTRUCTION TIME
57 Weeks Singly, 46 Weeks in Quantity
COMMENTS
The ship is only partially streamlined; while it may skim fuel from gas giants, only the Launch could land on planets with atmospheres.
A1. Fuel.
---
B1. Sandcaster Turret.
B2.-B3. Fuel Scoops.
B4. Corridor (you'd have to pass through the elecator shaft to reach the turret; when the elevator isn't on this deck, an extendable bridge covers the shaft's "floor" on this deck to allow access); floor hatch leads to C4.
B5.-B7. Passenger Staterooms.
B8. Fuel.
---
C1. Lounge.
C2. Crew Dormitory/Barracks.
C3. Ship's Locker.
C4. Cargo bay; ceiling hatch leads to B4; floor hatch leads to D3.
C5. Fuel.
---
D1. Bridge.
D2. Avionics and Communications.
D3. Corridor; celing hatch leads to C4; floor hatch leads to E3.
D4. Main Airlock.
D5. Ship's Office.
D6. Engineering Section.
---
E1. Missile Turret.
E2. Cargo Bay.
E3. Corridor; ceiling hatch leads to D3; floor hatch leads to F1.
E4. Life Support Equipment.
E5. Fuel Refinery.
E6. Fuel.
---
F1. Corridor; ceiling hatch leads to E3; floor iris valve connects to the launch's dorsal iris valve.
F2. Fuel.
1 Comments:
I like it a lot I think I am going to take what you have done and apply run it through myhome rules and recreate it on a spreadsheet. Truly enjoy your work and the creativity you bring to gaming.
Post a Comment
<< Home